AI Insights · Timothy · April 2022
Top 5 First Person Games on iOS in Australia Q1 2022
In Q1 2022, the top 5 first-person games on iOS in Australia showed varied performance in terms of downloads, revenue, and active users. Here are the key insights.
Throughout the first quarter of 2022, the performance of the top 5 first-person games on iOS in Australia exhibited diverse trends across various metrics. The data, sourced from Sensor Tower, reveals interesting patterns in weekly downloads, revenue, and active users.
Call of Duty®: Mobile saw significant fluctuations in weekly revenue, peaking at around $133K in the week of January 24th and experiencing a low of approximately $55K in mid-March. Downloads showed a declining trend, starting from 9.6K in early January and dropping to around 5.8K by the end of March. Active users also saw a gradual decrease, from around 119K at the start of the quarter to roughly 97K by the end of March.
Minecraft maintained a relatively stable weekly revenue, with highs of about $98K in early January and lows around $59K in mid-March. Downloads remained consistent, averaging around 1K weekly. Active users displayed minor fluctuations, ranging from 134K at the beginning of January to around 111K by the end of March.
Chapters: Interactive Stories experienced a steady decline in both weekly revenue and downloads. Revenue peaked at approximately $20K in early January and decreased to around $14K by the end of March. Downloads followed a similar trend, starting at 2.8K in early January and dropping to about 1.8K by the end of the quarter. Active users also declined from about 6K at the start to around 4.6K by the end of March.
Choices: Stories You Play showed a stable revenue pattern, with weekly earnings hovering around $17K. Downloads, however, decreased from about 2K in early January to around 843 by the end of March. Active users fluctuated slightly, starting at about 12.4K and ending the quarter at approximately 9.2K.
Sniper 3D: Gun Shooting Games had a notable rise and fall in revenue, peaking at around $26K in late February and dropping to about $11K by mid-March. Downloads showed a declining trend, from about 9.3K in early January to around 3.8K by the end of March. Active users initially rose to about 24.7K in early January but gradually decreased to around 15.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.